Credit for much of the content here goes to the writers of the Wayfinder's Guide to Eberron, Morgrave Miscellany, and The Korranberg Chronicles - Adventurer's Almanac. All spells from the Players Handbook, EE Player's Companion, and Sword Coast Adventurer's Guide are available. The kenku of Eberron were once members of an avian race known as the aarakocra. Before choosing a race I encourage everyone to read this article about alignment from the creator of Eberron, Keith Baker. I thought that wasn't content complete yet. Category Dungeons & Dragons; Thread starter Morrus; Start date Mar 18, 2019; Mar 18, 2019; Replies: 39 Keith Baker, Eberron's original creator, and other authors have teamed up for a new 164-page PDF Eberron supplement, following up on last year's Wayfarer's Guide to Eberron. +2 Str, +1 Int. Close. Mechanics: Ghaal'dar (VGM), Dhakaani (TKCAA). I have put a fair bit of thought into which races are a good fit for Khorvaire. I have paraphrased much of their work, and in some cases just straight up copied it into this document. If a race is not listed in the following section then I've decided it's not suitable for the setting and will not be available for player use. I just bought this, but I'm at work so I'll have to wait until I get home to view it. Several combat rules and actions are being used in this campaign, including. This section will go over the various extra rules involved in this campaign. Because of this, monstrous races are relatively common found across Khorvaire, though they are mostly consolidated in the nation of Droaam, which they claimed as their own after the completion of the Last War. The mistborn have spent the past four years piecing together their shattered lives and coming to grips with the loss of friends and family, and the changes to their bodies. But there are plenty among them who start the life of an adventurer, calling themselves "shadow walkers", taking a more active role in the fight, confronting evil where they can. Centaurs are typically found on the fringes of civilization. They are capable of passing for human. A community of them reside in a ruined city surrounding the ancient couatl fortress of Krezent in the Talenta Plains, which the plains halflings believe to be cursed. **You must work with me to take this race, as taking it will effect the lore of the campaign. Those who stayed in the mountains slowly traveled further north, eventually settling into the Shadowcrags and Icehorn Mountains. Minotaurs are a common sight in the monstrous nation of Droaam, where the Daughters of Sora Kell have granted them a territory to claim as their own. Morgrave Miscellany: Eberron Sourcebook from Keith Baker. Recently another group of gnomes have joined those in Zilargo. Warlocks typically seek out power, intentionally trying to make a pact with a higher form of being. When the empire began to collapse in the wake of this nightmare war, some clans saw the end was coming, and secluded themselves in deep caves in order to wait out the savage times they saw ahead. Half-elves are widely accepted to be a rather strong race. 102: Morgrave Miscellany pg. These goblins have only recently began to return to the surface of Eberron. AC15+prof bonus by default. Instead, stats for the eladrin can be found in TKCAA, complete with two subraces. The orcs of the Shadow Marches are divided; some exist in a more primitive state, forming loose "tribes" that shun humans and other races and see them as lesser beings who can never possibly understand their way of life. Fake dragon breath. Eberron: Morgrave Miscellany Morgrave Miscellany is the much anticipated supplement to Wayfinders Guide to Eberron that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg. This reclusive group of goblinoids have a more martial culture and have only recently started to return to the surface. A new generation of dragons descended from Siberys, Khyber brought forth fiends and horrors, and Eberron gave birth to the creatures of nature -- but the kobolds were already there, spawned from the first battle. He also just wrapped up a Kickstarter on some other game, so I imagine he has his hands full. As already mentioned, neo-noir intrigue and pulp adventure are two of the main themes of the setting. Mechanics: Base race (PHB), Hill subrace (PHB), Mountain subrace (PHB), Mark of Warding subrace (WGE). The Korranberg Chronicle - Adventurer's Almanac is also third party content and may see some changes as well. 154, Secrets of Sarlona pg. Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign setting now released for play with the fifth edition of Dungeons & Dragons. Mechanics: Base race (PHB), Standard subrace (PHB), High Elf descent subrace (SCAG), Wood Elf descent subrace (SCAG), Mark of Detection subrace (WGE), Mark of Storm subrace (WGE). This document, in conjunction with Morgrave Miscellany, The Korranberg Chronicle - Adventurer's Almanac, and Wayfinder's Guide to Eberron, will serve as your guide to the specific lore and mechanics of the world of Eberron. The elves of Eberron are descended from the eladrin of Thelanis , having been taken captive when the giants attacked a feyspire while it was shifted to Eberron. Heres a quick breakdown: WGE = Wayfinder's Guide to Eberron, DCH = My own homebrew The centaurs are an old race, only now beginning to slowly enter into and accept the modern world. All three groups have the option to use either the High Elf, Wood Elf, or Mark of Shadow subraces. These gnomes settled in the region that is now known as Zilargo. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries. The minotaur race is a little weak so in addition to the stats as laid out in Guildmaster's Guide to Ravnica, a minotaur character also has the Powerful Build feature, allowing them to carry, push, pull or lift more than the average race. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Continue this thread level 2. 2 Mopman43. AC15+prof bonus by default. Enjoy! MorMis = Morgrave Miscellany Elves who have left either of these groups in favor of a life on greater Khorvaire are simply known as Khorvaire elves. I have removed Darkvision from the race but left it intact otherwise. VGM = Volo's Guide to Monsters Like half-orcs, I have found it necessary to re-tool the orc player race to be a better fit for the Eberron campaign setting. In Eberron, a tiefling isnt specifically the result of an infernal bargain; but it is understood that tieflings are touched by darkness. Mar 18, 2019 #1,546 MaskedAndDanger said: Morgrave Miscellany is out, Keith Baker's second 5e Eberron supplement. I could have used the yuan-ti stats however they're quite overpowered and didn't quite give me the right feel for the shulassakar. Curses upon them torn from their bodies were changed drastically though, each is! Sort of 3.5 style wankery without warning forests stayed largely unchanged physically grew. 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